Dungeon Master’s Guild

Thinking of Writing for Dungeons & Dragons?

I first found out several versions ago toward the tail end of Dungeons & Dragons version 3.5 that a license was  becoming available for the average Joe, like me who lives nearly three thousand miles away from headquarters near Seattle, might could publish adventures for D&D. I promptly lost that information after getting lost in the legal jargon. Then, when 4.0 came out, I jumped on it and had no game, no one to play, not much to speak of (considering the rise of Twitch and Mixer) no one wanted into another system. I got crickets from friends. 

4.0 was out, I was too busy with kids, and living and working as a web developer, and that just never happened. I never figured out how submissions worked, I lost the thread entirely. And not because I didn’t want to, but because it just didn’t work out. 

Then came the age of BEYOND! And I saw for the first time in years, a modern interpretation of the game, in a system where errata changes simply could be made and updated. Pa-ting! So I closed in and made three starter modules, not much more than side treks, just a few encounters each to see how it went, then I got sick. Poom! Down with GBS, in the hospital for a year (I’m exaggerating, but not much) and I’m crawling out of the pit. So I looked at these, which I love, but I think I can do better. 

The game is better, I’m getting better, I love the digital format, and with the help of the geniuses behind the Dungeon Master’s Guild/Drive Thru RPG, I think I’ve found a home to really get things going. There are so many resources we have today, between the DMG’s Guidelines, and ability to publish there, youtube creators who are spitting out tons of new material and food for thought on a wicked fast schedule, I feel the pull to get back into this, which is why I wanted to include the DMG adventures alongside the rest of my fiction publications. There is such a wealth of content, tools, and excitement, but I always think there’s room for more adventures. 

As for the trouble with players, I think Roll20 or Discord, among other services, might be able to help. 

I think I’m going to stick with single-level adventures for a while, and practice. Eventually, I want to have a back catalog of adventures so large that I can’t even remember them all. I think it would be funny if someone used one on me and it had been so long I’d forgotten it. They’ve made it a seamless experience, selling both classic material (I re-bought the Red Basic Set again for fun)and user-generated content, that it feels like a good door in. I’m at the age now, where I want to make some kind of impression, to give thanks to all the things I enjoyed growing up. Hmmm. Now all I have to do is start a video arcade and somehow write a canon Star Wars movie. I’ll have to work that one out some more. 

If you’re thinking about writing for Dungeons & Dragons, the Dungeon Master’s Guild is a great place to do just that. 

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